8th January 2024 Update
Quest of the hero » Devlog
I have worked in the past one week and a half or so to do some updates to the game. It is still not there yet, it is a few months away from a “Steam sellable” state, but I’m making progress one step at a time.
This update comes with:
- some game juice such as some particles, some click and mouse hovering sounds effects and animations, mostly on the main menu
- removed the upgrade tracks from the main menu except for the “Blacksmith” one, so that I can focus on adding content one track at a time
- reworked how the hero creation works, and moved from a completely random generation to a class system. For now, I am starting with Fighter, a generic strength based sword wielding hero. This will impact the gameplay by making only a subset of the skills available.
- removed older niche items (dagger, staff, axe, hammer, the only weapons left are a sword and a book) and added more stats generic items in three tiers (shards giving small bonuses, gems giving medium bonuses and spheres giving big bonuses)
- added critical hit system (a chance to hit for a multiplier with normal attacks)
Some logistics:
- added builds for Windows and Linux. The Windows one is untested but I trust Godot to have exported it fine. Let me know if there are some issues with it :D
- automated the export process with Godot
Files
quest-of-the-hero-20240108.2-windows.zip 112 MB
Jan 08, 2024
quest-of-the-hero-20240108.2-linux.zip 112 MB
Jan 08, 2024
quest-of-the-hero-20240108.2-web.zip Play in browser
Jan 08, 2024
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Quest of the hero
A fantasy themed dungeon crawler where you make difficult choices at each step and try to get to the Cursed Relics.
Status | In development |
Author | Vlad Călin |
Genre | Strategy, Puzzle |
Tags | Dungeon Crawler, Fantasy, Procedural Generation, Roguelite |
More posts
- 6th October 202459 days ago
- 24th June 2024Jun 24, 2024
- 4th May 2024May 04, 2024
- 18th April 2024Apr 18, 2024
- 2nd March 2023Mar 02, 2024
- The initial playable prototypeDec 27, 2023
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